12 Designers. 12 Missions. 6 Murder Suspects. 3 Pirate Captains. 10,000 Rats. All-You-Can-Eat Pizza and 1 Weird Dog.
New to General Management? Looking to spice up your team’s Field Work? Or simply too busy to prepare? This book contains enough Anomalies, characters, locations, rival corporations, and new abilities to last an Agent's entire career.
Each mission is written and illustrated by a different duo in collaboration with the game's designers. Together they paint a city as varied, complex, and dangerous as your yearly performance review!
What to expect in each mission:
- The Anomaly Profile: a quick summary of the Anomaly's History, Appearance, Focus, Impulse, Domain, and current situation.
- Pre-Investigation notes: a Briefing for your Agents, suggested scenes for Morning Meetings, Optional Objectives, new Chaos Effects and Special Rules.
- The Investigation: a scene-by-scene breakdown of the mission's characters, locations, and main events designed for clarity and easy reference during play.
- An Anomalous Encounter: detailed guidance for each way your Agents might approach the target Anomaly.
- The Aftermath: story threads and interesting Loose Ends that could become hooks for your own future missions.
- Vault Requisitions and Anomaly Abilities, unlockable by your Agents after the Anomaly's fate is decided.
Want to try it out first? Two full missions are available as a sample download on our Resources page!